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UltraStik 360

UltraStik 360

Product Description

UltraStik 360 Joystick

The most advanced joystick ever made!

The UltraStik Is based around a true analog "engine" using advanced sensing technology which uses no contacts or switches. It can be used in many modes, ranging from simply replacing a micro-switch stick to a full analog flight stick with user-defined analog/digital mapping. It has a built-in 8-button interface. Plugs direct into USB port with the supplied USB cable.

**Available in standard shaft with red ball top or thick shaft with black ball top. Additional standard ball toppers can be found here for the standard shaft model only.


  • True analog "engine". Full-motion "flight-stick" type control for today's games for which a switch-type stick is simply not enough.
  • On-board high-speed USB 2.0 interface. No need for any special interface board.
  • State-of-the-art sensing technology. No pots or other electrical contacts to wear out
  • User-definable IDs allow 4 joysticks to be plugged into a PC and individually controlled.
  • On-board interface which can optionally be used in two auto-detecting modes:
  • Input mode: Allows connection of up to 8 buttons per joystick.
  • Output mode: Allows joystick to be connected to an interface such as the I-PAC, to replace a standard switch-type joystick.
  • Sends analog data via USB to the PC either alongside the above modes, or when the auxiliary interface is not used.
  • User-definable mappings. 9 X 9-cell matrix overlay onto the analog motion allows 4-way, 8-way or any other maps to be created and stored semi-permanently in flash ROM.
  • Each cell can be set to any of 8 directions, centered, analog, or "sticky".
  • Any number of maps can be created so you could have special mappings for different games if you wish.
  • No need for any other stick as the UltraStik can operate in ANY mode, 4-way, 8-way, 2-way, 45 degree mode or any special mode you wish to define.
  • Maps downloaded instantly to joystick via USB and this can be done in the background when starting a game.
  • User-upgradeable firmware, downloadable via the web, for future updates.
  • Advanced configuration program allows creation and storage of maps, assignment of ID, and has a test facility.
  • Standard mounting hole pattern. Available with any color ball top or red bat-top handles.
  • Polished chromium plated shafts.
  • Fast on-board 24 Mhz processor performs automatic calibration, linearization and all other functions.
  • 14 bit analog-to-digital conversion for maximum resolution.
  • Customize your stick! Two different mechanical restrictor plates can optionally be fitted, for mechanically-limited 4, 8 or "reduced travel" analog operation, for those who prefer a hardware-limited stick.


Click here for Ball and Bat Toppers  - Fits Standard Size Shaft

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